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The Hector’s World initiative teaches young people how to become confident and responsible digital citizens.

The Hector’s World initiative teaches young people how to become confident and responsible digital citizens. The animated episodes feature Hector and his Silicon Deep friends as they learn safe, responsible behaviors when using technology. The stories promote seeking advice from trusted adults.

The Hector’s World Safety Button™ is a child-activated safety tool on the computer children can use if something on-screen upsets or worries them. The Hector’s World Safety Button is a simple executable file which you can download from the (link) Hectors World Website for free. The file installs a swimming Hector’s World™ character in the upper right-hand corner of the screen A child can just click on Hector button, who then covers the screen with a beautiful underwater scene and gives the child a positive written message for clicking on the character.

The Hector's World Website provides information about cybersafety for parents of young children aged 2-9. The site offers resources and discussion points designed to help parents and caregivers gain confidence in guiding a young person's use of technology.

Classroom strategies on Teachers TV

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Using a complex password is one of the first lessons a young person can learn to play an active role in their own cybersafety. This classroom or home activity will help young people learn how to create and remember a strong password.

(link) http://kathyschrock.net/eval/index.htm

(link) Thatsnotcool.com is a USA based website designed to raise awareness about the new and complex problems teens face in building relationships in a digital world.

Geocaching is a recreational activity which works similar to an old fashioned treasure hunt.

These short videos address teen relationships and peer pressure particularly around the topics of :

The description from the site ((link) Ofsted) reads as follows:

Safeguarding in a digital world: Guidance for learning providers

Nine Themes of Digital Citizenship


"In the online world words are actions." Turkle 2005

Digital literacy or the ability to understand and fully participate in the digital world is fundamental to digital citizenship. It is the combination of technical and social skills that enable a person to be successful and safe in the information age.

A Digital Citizenship Definition

Facebook lets teens broadcast every conversation, photo, and thought. But if they're not careful, the whole world could have access. Common Sense Media shows you how to set (link) Facebook's privacy controls and help your kids protect their online identity.

This post claims to provide the world's simplest social media policy. Whether it is or not is for schools to decide. However what it does do is provide a checklist that could be the kernel of a procedure document for those schools who decide to embrace social media tools as part of their e-learning armoury and want students to be aware of the potential future consequences of their posts.

In our Year 2 class we use eLearning tools throughout our classroom learning. Because of this we regularly discuss ways to keep ourselves safe online, and WHY we need to keep ourselves safe online.

SuperClubsPLUS is a protected social (learning) network, designed to provide children 6-13 years (primary school children) with their first or near-first experience of a social networking environment, predominantly to learn how to keep themselves safe online.

Stephen Balkam of FOSI (Family Online Safety Institute) has written an interesting piece about the online activism in Egypt and Tunisia as an example of Digital Citizenship in action.