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    expand or collapse this group Learning areas, school years and curriculum levels

    Learning Areas

    • English
    • The arts
    • Health & physical education
    • Learning languages
    • Mathematics & statistics
    • Science
    • Social sciences
    • Technology

    Curriculum levels

    • Level 1
    • Level 2
    • Level 3
    • Level 4
    • Level 5
    • Level 6
    • Level 7
    • Level 8

    School years

    • Year 1
    • Year 2
    • Year 3
    • Year 4
    • Year 5
    • Year 6
    • Year 7
    • Year 8
    • Year 9
    • Year 10
    • Year 11
    • Year 12
    • Year 13

    expand or collapse this group National Curriculum; Key competencies and values

    • Key competencies

    • Thinking
    • Using language, symbols, and texts
    • Managing self
    • Relating to others
    • Participating and contributing
    • Values

    • Excellence
    • Innovation, inquiry & curiosity
    • Diversity
    • Equity
    • Community & participation
    • Ecological sustainability
    • Integrity
    • Respect

    expand or collapse this group Digital citizenship definitions

    Digital citizenship definitions

    • Confident and capable user of ICT
    • Uses and develops critical thinking skills in cyberspace
    • Aware of ICT challenges and can manage them effectively
    • Demonstrates honesty and integrity in their use of ICT
    • Contributes and actively promotes the values of digital citizenship
    • Uses technologies to participate in educational, cultural, and economic activities
    • Literate in the language, symbols, and texts of digital technologies
    • Uses ICT to relate to others in positive, meaningful ways
    • Respects the concepts of privacy and freedom of speech in a digital world

    expand or collapse this group Digital citizenship phases and online activities

    • Digital citizenship phases

    • Building a range of skills Years 1-6
    • Competencies, Values & Behaviours Years 7-10
    • Practice skills in authentic contexts Years 11-13
    • Online Activities

    • Research
    • Communicating
    • Publishing content
    • Consuming media
    • Gaming
    • Banking & trading